Types of Sound Effects
The main
uses of sound in a film are to stimulate reality, to add or create something
that is not really there (diegetic sound) or to help the director create a mood/help
to introduce important elements of the plot. Sound is an important part of a
film, and 90% of a motion picture exists as sound. There are many different
types of sound used in film, such as dialogue, ambient or natural sound,
additional dialogue recording (ADR) sound effects (SFX) score and soundtracks.
The most important types of sound in a film are;
Hard
sound effects:
They are common sounds which are seen on the screen, like door slams, gunfire,
and vehicles driving by.
Background
sound effects:
They are sounds which don’t completely coordinate with the picture
(asynchronous sound), but denote setting to the audiences, like the sound of a
fluorescent light being switched on and interiors of cars. The noise of crowd
speaking (Walla) in the backdrop is considered a background sound effect, but
only on the condition that the language is unrecognisable.
Foley
sound effects:
They are sounds which completely coordinate on the screen, and demand the skill
of a Foley artist to record appropriately. The movement concerning hand props,
like forks and knives and the rustling of cloth are commonly seen examples of
Foley units. These types of sound are created on a Foley stage,
which is simply a production room in which everything is a sound prop,
including the floor, which can provide different kinds of footfalls. The film
rolls on-screen, and the Foley artist matches the kind of sound the filmmaker
wants to the image projected.
Design
sound effects:
They are sounds which don’t generally occur naturally, or are completely
impossible to record in natural surroundings. These kinds of sounds are utilised
to depict extravagant technology in any sci-fi film, or may be used in a
musical manner to denote an emotionally heavy mood, often in the form of sound
effects (SFX).
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