Action Adventure
codes and conventions/profile
Action
adventure films are generally marketed with a 12/15 age certificate, with their
biggest target audience ranging from 18-24. Their target audience is firstly
aimed at young, aspirational males with 57% of their viewers being men and the
remaining 43% being women. The action adventure genre includes
films that have tremendous impact, continuous high energy, lots of physical
stunts and activity, possibly extended chase scenes,
races, rescues, battles, martial arts, mountains and mountaineering,
destructive disasters
(floods, explosions, natural disasters, fires, etc.), fights, escapes, non-stop
motion, spectacular rhythm and pacing,
and adventurous heroes - all designed for pure audience escapism and a break
from reality with the action sequences at the core of the film. Although action adventure films are
expensive to make and often command a high production budget, they are by far
the most successful genre with 52% of the 50 most successful box office films of
all time, containing action, and 56% containing adventure. Due to the target
audience being primarily male, action adventures reflect this as they contain a
large amount of violence, weaponry and danger which appeals more to men than
women. The use of expensive cars and locations reflects that this genre is more
typically male, as well as the regular use of attractive women who are made to
look vulnerable and dependent on men. The use of editing, location, plot and
cast is effectively used in action adventures to appeal to the male gender as they
are enticed and engaged by what the genre can offer. Less stereotypically, many
females are often interested by action, violence and danger in these types of
films and enjoy the fictional excitement the genre produces.
Typical
action adventure films revolve around the theme good vs evil, although it is
not necessarily always obvious. There is always the good protagonist(s) who is
usually sent to embark on a quest/journey/mission. This usually involves the
traditional story structure of a normal
state of being that is broken by the need to find something or someone, and therefore
embark upon the almost impossible, but usually just manageable (with a few
consequences along the way) journey. Inevitably, this means there is also
always an antagonist(s) who is key to the genre to try and stop the almost
impossible journey from succeeding – leading to the action/adventure that
enables a sense of escapism exist. The contrast between the protagonist’s and
antagonist’s aims usually produce a succession of chase sequences, each more
spectacular and seemingly impossible than the last. Along the way, sidekicks
will be lost or die and evil will win small battles. More often than not these
battles will involve the capture of a female sidekick or love interest, turning
the protagonist into a hero who risks his life to rescue the ‘damsel in
distress’. Alternatively the protagonist may be captured but will escape from
the clutches of evil using their intelligence and physical strength. Whatever
the situation, against all odds the damsel will be rescued and the
protagonist(s) will win, completing their quest/journey/mission.
The protagonist is usually a physically attractive male but in recent
years female characters have sometimes taken on this role, either on their own
(Lara Croft for example) or alongside a conventional male hero. The antagonist
is not so attractive and can be portrayed as “foreign”, lower class, or
disabled in some way. Minor characters are often introduced in the form of ‘helpers’
who get caught up in the action and help or protect the protagonist(s) in some
way. Locations tend to be exotic and unusual meaning characters often have to
fight against landscape/architecture/climate, as well as evil forces. All of the action
adventure conventions are put in place to provide a diversion from the
audiences’ everyday lives. Audiences are allowed/enabled to identify with the
hero and accompany them on their quest/journey/adventure
Action adventures usually contain a dramatic, often
orchestral, non-diegetic soundtrack and a mix of diegetic and non-diegetic
sound are used to accompany or emphasise the action, helping to build tension
and distract the audience from their everyday life. Diegetic sounds are often
dubbed in order to emphasise events or actions such as gun shots, making them
more effective and realistic. The editing is often fast paced and tends to have
straight cut editing rather than transitions, which tend to be used to indicate
the end of action sequences or movement from one time/place to another. Action
adventures emphasises the variety of camera angles and positions used to add a
sense of wonder and excitement, but also to keep the pace fast and keep the
audience distracted. Close ups are also used to emphasise characters emotions
or objects such as weaponry which help to drive the narrative forward. Cross
cuts tend to be used to allow the viewer to experience both the point of view
of good and evil. This helps the audience to identify the characters and
highlight the danger the protagonist is in, building suspense and tension.
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